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Chapter5 @Bumpy rough texture ( gDeco-zarah) and Flat rough texture ( gNozzarah ) and Bumpy smooth texture( gDeco-tsuruh) - smoothness



I started thinking about these things 7 or 8 years after starting an architectural work. This is about the decision of exterior of buildings. We usually put the assumed material with the plywood on the wall to check its color, surface gloss and property at the construction site. We put over ten kinds of panel ( 3 x 6 "shaku" ΰfeet) with various colors and textures to compare each other from various angles.

Obviously it takes a good deal of time and effort to do such things. It costs a lot as well. For clients, it is a once-in-a-lifetime and special order item, therefore there is no wonder that they are extremely cautious for everything. However, in fact, no one but architects pay any mind to such a detail. Furthermore no one but architects themselves could understand such a difference. Therefore this would be just like a masturbation.

Since then, I've started thinking that there was a simple rule in the sight of the texture of the surface as followings.

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1 : The optical difference of building is judged only by smooth or rough-textured.

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2 : However, buildings are sometimes viewed from far and at other times from near. In both cases, texture ( smooth or rough) could be felt.

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3 : When you view it from near, the texture by milligram unit decide the surface of building, but when you view from far (ex. when you see the skyscraper from the distance) , irregularity by centimeters or meters unit decide the surface.

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4 : They are actually in the category of shape nearby, however when they are viewed from far they are getting into the category of texture. This is the peculiarities of architecture.

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5 : Textures of buildings are categorized somewhere into the matrix of indicator viewed from near "Tsuru-tsuru, Zarazara" and indicator from far "Nopperi- Deko Boko".

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6 :Roughly it might make no sense to break down into over 4 parts, for such segmentations exceed threshold of sight.